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Recent Game Reviews
Kung Fu - Remix
Rated 5 / 5 stars October 11, 2004
Stop bitching, learn how to play this great game.
A few things to clear up first:
If it won't load, read the Author's Comments before you give it a zero because it won't, idiots.
Whoever rates this low because they find it to hard is moronic. Seriously, there are three difficulty settings for you to try out, each ending rewards you with a code. You can't use specials on the first stage or pause during boss fights, in case you haven't figured it out, this game is suppose to be a bit difficult.
You can't climb the staircases until the "Enemies" bar is at zero, then you'll get a message to "Go" to the end of the stage where you fight the boss.
I can't find a single fucking glitch, seriously, what the hell are people bitching about?
Strategy: Simply jump kick everyone's head off, there is no need to punch unless you're going for a high score, which get you more points, but you risk getting hit because of it's shorter reach. Low kick the Ninja Turtles and Ninjas on Stage 5. Use your first Special on the Ninja's on Stage 5 and then low kick them to finish them of quickly. Use the first special on the cannon on Stage 3 when you get to it as well.
The bosses aren't all that hard once you get used to what they do.
Level 4, Dracula: If he launches the balls, simply jump them. Run towards and speed jump over him as he flies towards you as a bat, crouch in the corner as he does his super swoop, then jump his sonic waves, he'll appear in the corner where he started from, high (not jump) kick him five times in a row quickly and he'll be done, it's that easy.
Mr. X: Jump his ball blast, his low kick, and duck his shadow kick, these come totally random, so be prepared. When he stops and laughs in a corner, hit him. Next, depending on what color ball he drops, you need to stand in a certain area. If it's red, stand under the tallest building and jump the 4th one. If it's yellow, stand right under him and duck down. If it's blue, do the same, but jump when the wave comes from the side, and duck right after it. On his last health bar, he'll start throwing darts, jump or duck, depending on whichever he does, and when you get close enough, whack him. ALWAYS try to run as far away from him as you can between attacks, this gives you time to see his next attack and take the right action. There are 4 codes total for each time beating the game, there's none for the east one, but two regular ones are given to you. Normal and Hard give you special ones.
I can beat the game on hard, using no continues, and no codes, I think I'm the only one here that's actually beat the game.
Now, that was an amazing game, simple as that. I love how a bunch of different game levels and guys are mixed into one. Great SNES Ninja Turtle music, as well as other gaming music and characters. Superb detail in graphics for everything. Great flow and smooth movement and attacks. The kicking off of heads never got old with me. Cool enemies and bosses make for a great laugh, and the dialogue is pretty funny, not the funniest thing you'll ever see, but fitting for the people saying it. The ending scene is a great one, I'm obviously not going to give it away. I can see a crap-load of programming went into this, and in my opinion, the result was worth every second of it. Very fun, but people need to learn how not to suck at playing games.
Road Blocks
Rated 4 / 5 stars October 11, 2004
Simple but fun.
I love this game. My brain hurts from looking at the screen so long from trying to beat every level, when I did, I was sort of pissed. I was expecting a big surprise for all the brian effort I used, but all I got was to see the credits. This needed more music choices then just one, and way longer loops. The black background was pretty simple, yet a good choice for this kind of thing. Very complex levels as you progress, but there are some easy ones down the road to give you a break. I really want to thank the Author for giving it a run-through before he released it, it proves that he actuallly cares about his game and for the people who play it. Graphics are simple as well, but at least they change as you progress in the game. Both fun and challenging at the same time, this is the game to play when you need to work your mind and kill some time.
Here's some tips for those hard levels, there's no way I'm telling you exactly how to beat them, that wouldn't be fair to everyone who beat it before this or the Author:
Level 12: 4 moves.
Level 13: 7 moves.
Level 14: Get out of the bottom with 14 moves, complete the top in 11, for a total of 25 moves.
Level 15: 5 moves.
Level 16: 10 moves.
Level 17: Only the one on your right can be entered. There's a review in here that tells you how to get within 5 steps of the goal. 15 moves.
Levels 18, 19, and 20: These are great and challenging levels, I want some difficulty and fun to be left for you, do them on your own.
Level 21: 6 moves.
Level 22: 9 moves.
Ray - Part 2
Rated 3.5 / 5 stars September 4, 2004
It's not perfect and it's not the best game on NG.
First off, although I liked it, I say way to many 10's in every catagory from all you fanboys out there for this game. There are many flaws in this game and it is not perfect. For one thing, the voice acting is horrible, everyone sounded like they couldn't voice act worth crap and their mics sounded like they were 5 years old. I really hated not having as many options as I had in the Ray Part 1, this seemed like a simple walk-through on how to do things right for the first game. In the first one, you had many options on how to kill people and what route to take, this one it seems there is only one route and only two options on how to kill people when the time comes. I liked the missions, but they seemed to simple. The only thing that's really improved is the art and the cinema sequences. The art has improved A lOT over the first game, but it's still South Park type, I think this guy is capable of way better. He's got the gun detail perfected, enviornment is great, vehicle detail is nailed down, and clothes are very well done too, so why stick with South Park models? The number of cinema sequences has increased over the first game, and they were fun to watch and well done, but I hate to say that there's to many of them, limiting the game play time.
And what the hell is up with that ending? Doesn't he get the drugs, and then it's like "he said something went wrong" and then he gets killed? Why? And how is he expected to recover from that for Ray part 3?
Overall I actually liked it, but it isn't as fun as the first one.
"I'm not sure how it will do, its long and everything but i don't think it'll live up to the *hype* I always hear." - Phill Collins on his website.
Recent Audio Reviews
Geno's Forest || ROBOVoice
Rated 4.5 / 5 stars June 29, 2004
That Rocks!
My first review for the Audio Portal! At least you were "inspired" by Joe's work and didn't rip it off. I know you used ROBOVoice, but that sounds exactly like a guy I work with, adds more to the funny effect for me. Nice clear voice too, and it's not even annoying, unlike most of the Clock Crew. The stuff being sung was exactly accurate for the game it's about, I'd know. It also puts a funny twist on possibly the most annoying moment in the game (aside from the damn Yoshi Racing). I'll be sure to check out more of your submissions!
Thanks! Yeah, I'd love to meet that guy you work with lol. Anyways, yeah I was completely inspired by Joe's work, and unlike him, I created this in a Windows environment. If you have a Macintosh computer, look for a piece of software called VocalWriter. This is the software that Joe used for his creations. The program I am currently using is very exclusive and only available to select people. Thanks for the review!
Recent Movie Reviews
Rated 1.5 / 5 stars December 18, 2008
My how easily amused people are.
You know, if this hadn't made the front page or didn't have a current score of 4.35, I wouldn't be nearly as angry as I am now. I honestly don't see what people are getting out of this. This is the kind of stuff that belongs in a collaboration as it doesn't hold up very well on its own. It's a one-joke flash about a topic that's been beat to death for nearly a whole year now. It even uses the same tired voice actress as almost every other flash animation here does. She uses the same voice all the time too. The art is too simple and not very detailed. The animation could have been much better too, where there actually was some. The crackling sound effect is over-peaked and loud compared to the rest of the presentation, when it simply could have been turned down. Better yet, you can easily get the actual "zap" sound effect from the sound test in the game. I know the goal was to be short and simple, but 4.35 for a stale one-joke movie that doesn't even last 30 seconds? Nintendo characters are ruining it more than ever.
sorry man, I didn't mean to ruin your whole day like that
Rated 1.5 / 5 stars June 1, 2008
You need some tips.
Three things you'll need to do in future projects:
1. Stop screaming into your mic, it just causes ear rape on our end.
2. Look at it really hard before submitting and say "Is this something I'll look back on in a few years and be proud of?"
3. Also ask youself, "Will other people find this funny, or is it an in-joke between friends?"
Follow these steps, and you'll become an outstanding member in no time.
I'm fully aware that everything about this movie is... Well, not so great. But I get your point, and my next movie won't be quite as stupid (If I finish it :P).
Rated 2 / 5 stars April 21, 2008
Your great skills aren't being used effectively.
You show amazing skills as an artist, but that's about all I can say about this. The joke not only took too long to get to, but it makes no sense for anyone who hasn't played the game. Hell, I played the game and I still found it very lame. Which reminds me of another thing, it's alright if the Zelda games inspire you, but you should make your own characters, not become of of the countless people around here who use the game to cheaply pick up undeserved vote points and cover for the fact that they have no imagination or creativity of their own. By looking at your website, I know you're most creative and talented than this.
And not to sound mean, but when this was over, all I could think was, "I'd like the last two minutes of my life back please."